Phil Spencer Opens Up On Failed Redfall Launch

In a recent episode of Kinda Funny’s Xcast, Xbox’s Phil Spencer candidly discussed the widely criticized launch of Redfall, addressing his disappointment and outlining the steps the company plans to take moving forward.

Phil Spencer expressed his regret, saying, “There’s nothing more difficult for me than disappointing the Xbox community. The critical response was not what we wanted. We’ll revisit our process and learn from our mistakes”.

He emphasized his support for Arkane Austin, the game’s developer, despite the setback. “There are clearly quality and execution issues we can address, but I won’t push against the creative aspirations of our teams. They didn’t hit their own internal goals when it launched,” Spencer explained.

Regarding the future of Redfall, Phil Spencer shared the team’s commitment to improving the game, citing their dedication to titles like Sea of Thieves and Grounded. “The team at Arkane is taking the near-term feedback. We’re still working on the 60 fps and have a good timeline for that. We’re committed to getting that done, and we’re going to continue to work on the game,” he said.

Spencer acknowledged the responsibility that comes with a $70 price tag, pledging to ensure that the game meets players’ expectations.

phil spencer

Interestingly, Spencer alludes to a point that has been debated among gamers, suggesting that a delay might not have resolved the game’s core issues. The “core creative” aspect, described as a bland open-world co-op shooter with limited co-op support, would not have been altered by a delay. Although it’s unclear if this was Spencer’s intended message, it certainly resonates with the gaming community.

There has been speculation about whether Spencer should continue as the head of Xbox, given the brand’s longstanding struggle to deliver exclusive titles, and the recent major industry miss. However, it’s worth noting that Xbox revenue remains strong, driven by Game Pass and other areas. It would be unfair to hold Spencer solely responsible for launch-level disasters, such as Don Mattrick’s integrated Kinect.

While Spencer’s straightforward and honest demeanor is appreciated, it’s clear that gamers are eager for games that live up to their expectations. As the head of Xbox, Spencer must address these concerns and deliver on the promises made to the gaming community.

For More Latest News, Keep Your Tab On Our Gaming News Page.

Leave a Reply

Your email address will not be published. Required fields are marked *

Back to top button

Adblock Detected

Please consider supporting us by disabling your ad blocker